Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The horsemen of western Arendia band into clans comprised for the most part of extended families, and the chieftain of a clan is usually the eldest fit male. The clan chief does not wield all the power, for the bowriders, who band together, comprise half of the clan's military might, but his influence should not be underestimated.
Special Notes: Rally gives a bonus to surrounding units if this unit has made an attack this turn, or, on defending, on its previous turn.
Advances from: | Horseman |
---|---|
Advances to: | Warlord |
Cost: | 34 |
HP: | 46 |
Movement: | 8 |
XP: | 88 |
Level: | 2 |
Alignment: | lawful |
ID | Arendian Chief |
Abilities: | rally |
sword blade | 10 - 3 melee |
Resistances: | |
---|---|
blade | 20% |
pierce | -20% |
impact | 30% |
fire | 0% |
cold | 20% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 4 | 20% |
Coastal Reef | - | 100% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 3 | 30% |
Frozen | 2 | 30% |
Hills | 2 | 40% |
Impassable | 99 | 20% |
Mountains | 99 | 20% |
Mushroom Grove | 4 | 20% |
Sand | 2 | 30% |
Shallow Water | 4 | 20% |
Swamp | 4 | 20% |
Unwalkable | 99 | 20% |